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Assuming they keep the 2 separate sliders, one for render distance and one for simulation distance, I wonder if the Minecraft server jar will take any cue from that? Currently you set a render distance in the server settings, and that's it - the client has no bearing on that (I think). But maybe it's possible for the server to use the *client* render distance if it's *lower* than the server set distance. This could be helpful in reducing overall server lag, say if someone put simulation distance down to 2. I don't suspect many *would*, but they might for better server performance at times.
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